Android game crashes after splash screen on device :(

Hello dear community,

I am trying to create a little racing game for android and ios. Everything ran fine this morning, before I added some further logic to the game, such as widget menus and features create and join sessions for multiplayer. Which shouldnt be the reason for crashing right?

Everytime I am trying to start my app from the editor after packaging (I am using ETC2), the app crashes right after the standard splash screen. Of course, I am monitoring my device for debugging, but I cannot make any sense of it.

link text

Can anybody help me solving this issue pls? :frowning:
Btw it runs fine in the editor.

Can you please post the log of your Mobile at time of crash? I would recommend you to use mLogcat for windows and watch the log live while running the game on Mobile. For that you need to connect your device with PC with adb drivers installed and USB debugging on on phone.
Link: http://mlogcat.tistory.com/

Hi,
Looking at this ‘ZN18F ProjectDescriptor 4 Load ER K7F StringR5FText+380’, I am guessing, that maybe your project name or project description is in a format thats not compatible ?

Thanks

Hello dear community,

I found out what the issue was. For some reason Unreal 4.16.2 has problems with instancing UMG widgets in the Level blueprints on android. I was creating widgets for a simple main menu in the level blueprint. When I instantiated them using the pawn instead of the level blueprint, it worked fine.