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Array of text won't update to new values on compile

So I have this array of text and after the first compile it won't compile properly again, it does save, and the compiler works and nothing fails. However when I run the game the array haven't updated. I've tried compiling both c++ and blueprints, building, restarting etc.

Here is a screenshot of the array in the lower left corner and the output on the option menu as well as the output. They don't match. alt text

Product Version: UE 4.17 Preview
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asked Jul 23 '17 at 07:30 PM in Bug Reports

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fanzypantz
377 31 42 63

avatar image fanzypantz Jul 26 '17 at 04:00 PM

This have happened again in another text array in a different project..

avatar image BenVlodgi Jul 26 '17 at 07:02 PM

Is your Generic Options list the same size as your Names Array and Make Array?

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If your Generic Options list your Names Array or Make Array, you won't get all the values.

I suggest you use Tables to hold that data.

Here's a screenshot of how I store my Screen Settings options.

ue_answerpic25a.png (153.0 kB)
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answered Jul 26 '17 at 05:16 PM

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BenVlodgi
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avatar image fanzypantz Jul 26 '17 at 06:54 PM

that does solve the problem of getting the names, but it's simply a workaround.

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