Array of text won't update to new values on compile

If your Generic Options list your Names Array or Make Array, you won’t get all the values.

I suggest you use Tables to hold that data.

Here’s a screenshot of how I store my Screen Settings options.

Is your Generic Options list the same size as your Names Array and Make Array?

So I have this array of text and after the first compile it won’t compile properly again, it does save, and the compiler works and nothing fails. However when I run the game the array haven’t updated. I’ve tried compiling both c++ and blueprints, building, restarting etc.

Here is a screenshot of the array in the lower left corner and the output on the option menu as well as the output. They don’t match.

This have happened again in another text array in a different project…

that does solve the problem of getting the names, but it’s simply a workaround.