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Screen Percentage with custom render pass

Hello, I recently started experiment with sequencer and custom render pass. The issue I have is that screen percentage does not change quality when using custom render pass. I cannot find reason as to why that happens. If someone can provide an answer to that it'd be great. And if there is a solution to this problem I would like to know.


Product Version: UE 4.13
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asked Jul 24 '17 at 07:14 AM in Rendering

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Suhaib Rehman
110 5 7 15

avatar image Realtime-Niko Apr 16 '18 at 12:45 PM

Still having this problem on 4.18. Did anybody come up with a solution so far. Rendering 32Bit EXRs with 200% ScreenPercentage applied would be very helpful!

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