is it possible to ONLY bake a indirect lighting propogation volume without using lightmaps in the scene?
thanks for taking the time to look at what i am sure is a fairly obvious question :)
i am looking to have a half-dynamic system. basically we are using a direct light and a sky light (both set to moveable) and is considered a fully dynamic system however in adition to this i need to add some LPVs to illuminate the character better in shadowed areas
for some reason i cant seem to work out how to disable lightmaps, i want to bake the cache for the LPVS but NOT use any lightmaps in the environment
asked Jul 24 '17 at 03:33 PM in Using UE4
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