Why can't I select my widget as a node in Blueprint?
Hello! I was following the UI/UMG tutorial in the Unreal docs and hit a wall with the Blueprint section. The tutorial (available here) calls for connecting several nodes under two events, and I'm stuck on this step: "Connect a ChangeMenuWidget node to use the function we added to our GameMode earlier." This is what it's supposed to look like:
And this is what mine looks like:
The 'Change Menu Widget' isn't on the list. The only difference between my code and the code in the tutorial is that my GameMode scripts end in the word "Base" so I have HowTo_UMGGameModeBase (as one example). But otherwise, the projects are thus far identical. It must be something really simple I've overlooked. What am I doing wrong?
asked Jul 24 '17 at 08:20 PM in Blueprint Scripting
Well I fixed the problem but I'm not sure what happened. Due to unrelated issues, I had to restart my computer and was unable to properly close everything. Upon reopening Unreal 4, I was prompted to "restore" my blueprints, which apparently fixed my problem. For anyone who comes across this in the future, perhaps the old adage is true. Close and reopen Unreal to see if that fixes things.
answered Jul 26 '17 at 08:41 PM
Try dragging off the "as how to UMGGame Mode Base" connection, not the exec connection
answered Jul 24 '17 at 08:29 PM
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