[BUG] Distance field shadows are removing regular shadows

Hello, I have a quick bug report. If you enable generate mesh distance fields in your project and then enable ray traced distance field shadows on a light; if you subsequently disable distance fields in your project, you will be unable to un-check ray traced distance field shadows on the lights that it was enabled on.

Because the ray traced distance field shadows disables the regular shadows, you will be unable to restore that lights ability to cast shadows unless you re-enable distance field generation, restart the editor, disable ray traced shadows on the light (and then presumably disable distance field generation in the project settings and restart once more.)

Thank you for your time.