Mesh particles stop dead on collision?

I’ve made a falling leaf emitter using a material, orbit and various other modules. Looks great in the air. After the leaves hit the ground I want them to continue blowing along the pavement. All I can get is either a complete freeze or the particle passes right through. Any ideas? Thanks guys.

I faked this in the Zen demo by using an event system.

You can spawn a new leaf particle @ your collision event location using an eventGenerator to capture a death event, and and an EventSpawner. Spawn a new leaf @ the death location and send it drifting in your wind direction.

If you want to do this in a cheaper fashion, I suggest trying the killHeight module. Collisions can be very CPU intensive…if you don’t have tight LODs on your FX it could get pricey quick.

Hope that helps out.

It’s a 2.5 d game so I should have plenty of power. Thanks dude. I’ll give it a shot.

Worked great, dude! Thanks a lot!