UE4 iOS Development on Windows Issue
Do I only need ONE of these?:
..and be able to use these on multiple ue4 projects?
Doing the tutorial here to generate a certificate:
It says the "Provisioning is project-specific". So does that mean, on every NEW project I could:
..then I should be good to go?
Currently, as I do the steps above, the Finished Steps on the iPhonePackager does not turn green after importing the required files:
I'm doing my tests using the default Side Scroller Blueprint Template Project, set to Mobile / Scaleble 2D-3D / No Starter:
But if I try to launch the game on my iOS device (iPhone 5), it fails with this error:
Apologies in advance if the questions are potentially unrelated, but I figured that somewhere along one these steps is where I'm failing.. thus the need to post everything here in one go.
asked Jul 26 '17 at 05:18 AM in Packaging & Deployment
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