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UE4 iOS Development on Windows Issue

Do I only need ONE of these?:

  • iOS Development Certificate

  • Developer Key Pair

  • iOS Development Provision

..and be able to use these on multiple ue4 projects?


Doing the tutorial here to generate a certificate:

https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/3/index.html

It says the "Provisioning is project-specific". So does that mean, on every NEW project I could:

  1. Create a new UE4 Project (blueprint).

  2. Use the iPhonePackager.

  3. Point it to my new project.

  4. Import my existing Mobile Provision, Certificate and Key Pair.

..then I should be good to go?


Currently, as I do the steps above, the Finished Steps on the iPhonePackager does not turn green after importing the required files:

alt text

I'm doing my tests using the default Side Scroller Blueprint Template Project, set to Mobile / Scaleble 2D-3D / No Starter:

alt text

But if I try to launch the game on my iOS device (iPhone 5), it fails with this error:

 LogPlayLevel: BUILD FAILED
 PackagingResults:Error: Error Deployment failed! Missing UE4Game binary.
 You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
 UE4Game <Platform> <Configuration>

Apologies in advance if the questions are potentially unrelated, but I figured that somewhere along one these steps is where I'm failing.. thus the need to post everything here in one go.

Product Version: UE 4.15
Tags:
ios_config_01.jpg (21.2 kB)
new_proj.jpg (13.5 kB)
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asked Jul 26 '17 at 05:18 AM in Packaging & Deployment

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Galagast
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I found a related answer to the UE4Game binary error here.

I have the SideFX Houdini Engine plugin enabled (but is currently not using it on the project). It turns out that I just had disable that, restart Unreal, then Launching now works!

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answered Jul 26 '17 at 05:56 AM

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Galagast
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