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How to take a multi-object character from cinema 4d import it and animate it.

I am very new to game making. My friend is the coder and I make the models and basically put it all together. I mostly use c4d for modeling as our "game" is low poly and I know c4d very well. (learning 3ds and other) I have searched and searched but I can't find what I think should be simple. Maybe I'm missing something. I have a character: http://prntscr.com/41bch5 and he is made of 6 objects. The head, body, 2 arms, and 2 legs. They also have there own bones as you can see. I have animated a walk cycle and when I export it as an .fbx it says its working but when I import that .fbx it comes up as multiple objects and I have no idea what to do with it after that. Thanks for your help -Sky

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asked Jul 10 '14 at 06:00 PM in Blueprint Scripting

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jampakdd
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Are the assets that get imported static meshes? I am thinking maybe you have just parented the objects to the joints and not done a proper bind. If that is the case then you need to actually bind the parts to the skeleton and reexport.

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answered Jul 11 '14 at 02:46 AM

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RimmyD
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avatar image jampakdd Jul 11 '14 at 03:29 PM

Well if your asking if the bones are binded properly then they are because I can animate it in c4d but my problem is that he is made of 6 different shapes and 6 different bones for example the right arm bone is binded only to that part of the character otherwise I get a strange unwanted morphing :( maybe you could help me out through skype or something? thanks for the answer tho.

avatar image RimmyD Jul 12 '14 at 01:48 AM

What type of objects are actually being imported into UE4? Are they listed as Static meshes or Skeletal meshes?

avatar image jampakdd Jul 12 '14 at 08:47 PM

Yea thanks it's ok I got it. Know anything about physics? I need to make a world a character can walk on.

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Yea I got it thanks! Turns out I had to re rig it. On to my next question! Can any one help with making a planet much like planetary annihilation with procedurally generated terain and physics.

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answered Jul 12 '14 at 08:46 PM

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jampakdd
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