Movement twice as fast on online server

Hello there.

To move my pawn, I am using this setup: (the WPressed is checked in the tick)

This goes for all directions. (Forward,backwards,left,right)

Now my strange problem is that, in the editor, set to 2 players and dedicated server ticked, everything runs fine. But
whenever I upload my built dedicated server to GameLift and connect to it with a client on my PC, the movement seems to be doubled. So it goes twice as fast. Any reason for this? I cannot seem to figure out what goes wrong… The framerate is 60fps in editor and in standalone.

Could this be a bug?

Kind regards,

Philippe

I know this is a super late response, but I would suggest running your server against GameLiftLocal and see if the same issue occurs.