"Seamless travel" enabled Causes players to spawn at same playerstarts etc

Hey there!

I’m just wondering if this is a bug, I’ve been trying for sometime now to make my players spawn at different location when travelling to a map from my lobby. I finally realized that it was caused by having “seamless travel” enabled in my game mode. Is this a bug and/or is there a workaround this? After disabling seamless travel, my characters now spawn exactly where they should after travel.

-SamuelB

Disabling seamless travel doesn’t seem to be the right way to fix this, as steam integration seems to require it to work correctly. Any help or advice would be appreciated.

-Samuelb

it seems, when using seamless travel it automatically spawns the players instead of using the manually scripted event. After enabling “Start players as spectators”, it seems to fix the issue so far.