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"MetaData mismatch" using FTCPListener in GameMode

I have a GameMode which I hold an instance of FTCPListener. I bind this listener in ::PostInitProperties, we Exit it in ::FinishDestroy.

This works, I am able to connect to the listener and send messages when running the game (the first time). Stopping the game calls Exit on the listener. The problem is that if I stop the game and rerun it executes the binding with no warning or error but I can no longer connect to the socket and I get this sole warning in the console upon startup:

 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FTcpListener///Thread_1d84_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FTcpListener///Thread_1298_0///####STATCAT_Advanced####

Saw several related issues but nothing that's helping: here, here and here among others.

Questions:

  • Am I holding the listener or initializing it in the wrong place? If so where should this live? I want one in the game instance.

  • What's causing this?

  • If it's simply the case that the listener's thread name conflicts as suggested in other posts, how can I rename the internal thread name to the listener? Looking at the header it's hard coded to "FTcpListener"

Product Version: UE 4.16
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asked Jul 26 '17 at 02:46 PM in C++ Programming

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ray.pendergraph
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avatar image eltrompetero Sep 21 '17 at 02:59 PM

I'm having the same problem with 4.17.1 on OS X.

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After doing some more searching I found something that helped me out here. It appears that a feature causes sockets while running in the editor to not get cleaned up when it cycles. A user actually fixed the problem and published the fix to be included, sadly this was almost three years ago and it has not made it in. The workaround for me was creating the FTcpListener with a socket that I create and hold and not an endpoint... then I manually close the socket itself.

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answered Jul 27 '17 at 04:15 PM

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ray.pendergraph
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