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Do a full night with stars and without horizon

Hello, I'm having some issues with trying to do a night in the sky. I'm doing a moon phase, and I can't remove the horizon from the sky. I want something like this: ![alt text][2]

but I'm having this:

alt text

[2]: /storage/temp/203147-sem+título.png

Product Version: UE 4.15
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sem título.png (904.6 kB)
sem título2.png (939.4 kB)
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asked Jul 26 '17 at 05:07 PM in Using UE4

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GuilhermeNunes
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avatar image GuilhermeNunes Jul 26 '17 at 07:08 PM

Please anyone help me! :c

avatar image GuilhermeNunes Jul 27 '17 at 02:06 PM

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3 answers: sort voted first

I think that's just the way the default sky sphere is set up. You could make your own star texture, make it into an unlit material, and apply it to a blank sphere mesh?

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answered Jul 27 '17 at 05:10 PM

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Kibblesticks
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Might be late but go into your default SkySphereBP, go to the start of construction script where CreateDynamicMaterialInstance is, find your source mat (in this case M_Sky_Panning if default).

In the Sky_Panning find HorizonDistribution, change the Constant3Vector to white, disconnect it from the dot and plug it in Clamp directly.

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answered Mar 02 '18 at 03:07 AM

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FDViper
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This did the trick - add in the 'abs'!alt text

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answered Feb 13 '19 at 01:56 AM

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Dorthonion1
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