Do a full night with stars and without horizon
Hello, I'm having some issues with trying to do a night in the sky. I'm doing a moon phase, and I can't remove the horizon from the sky. I want something like this: ]
but I'm having this:
I think that's just the way the default sky sphere is set up. You could make your own star texture, make it into an unlit material, and apply it to a blank sphere mesh?
answered Jul 27 '17 at 05:10 PM
Might be late but go into your default SkySphereBP, go to the start of construction script where CreateDynamicMaterialInstance is, find your source mat (in this case M_Sky_Panning if default).
In the Sky_Panning find HorizonDistribution, change the Constant3Vector to white, disconnect it from the dot and plug it in Clamp directly.
answered Mar 02 '18 at 03:07 AM
This did the trick - add in the 'abs'!
answered Feb 13 '19 at 01:56 AM
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