Do a full night with stars and without horizon

Please anyone help me! :c

up up up up

Hello, I’m having some issues with trying to do a night in the sky. I’m doing a moon phase, and I can’t remove the horizon from the sky. I want something like this:

][2]

but I’m having this:

I think that’s just the way the default sky sphere is set up. You could make your own star texture, make it into an unlit material, and apply it to a blank sphere mesh?

Might be late but go into your default SkySphereBP, go to the start of construction script where CreateDynamicMaterialInstance is, find your source mat (in this case M_Sky_Panning if default).

In the Sky_Panning find HorizonDistribution, change the Constant3Vector to white, disconnect it from the dot and plug it in Clamp directly.

This did the trick - add in the ‘abs’!

268417-abs.png