How to spawn an actor which overlaps the bound box and after that actor will be snapped inside the box?

Spawning an actor in a location that is inside a BoxCollider should trigger an OnBeginOverlap event for the BoxCollider.

In the event you can then get the colliding actor and change its location to whatever you wish

step 1 bound box created. Step 2 is in run time. An actor Is spawned overlapping with the box …step 3 the box moves the actor inside of it…

Any ideas?

Thanks for reply Q-tro! I will try it.