This is hard to describe, but there’s a crash that occurs after you reparent a blueprint and components have the same name, hence why I will just put step by step what has to be done in order to reproduce the bug.
1- Create a New First Person Project Using Blueprints (not C++).
2- Create a new Blueprint Pawn Class, I will call this “Mypawn”.
3- Go to “MyPawn” and add a Sphere Component, name this Sphere Component “MySphere”.
5- Under the Content Browser create a new Blueprint Pawn class named “MyParentPawn”.
6- Save this component and Reparent “MyPawn” from Pawn Component to Use instead “MyParentPawn”.
4- Next, go back to “MyParentPawn” add a Sphere Component, change its name to “MySphere”.
5- At this stage the Editor Should Crash.
What you should Expect:
After doing this change the editor will crash showing the following error:
(If you cannot see the content above use this link)
https://gist.github.com/elisamuelps/31deceb5de7361d869bf6b8b47184eb8
Thanks a Lot! I hope someone at Epic gives a look at this error.