Ue 4.16.2 Blueprint Parent/Child Component Crash Editor

This is hard to describe, but there’s a crash that occurs after you reparent a blueprint and components have the same name, hence why I will just put step by step what has to be done in order to reproduce the bug.

1- Create a New First Person Project Using Blueprints (not C++).

2- Create a new Blueprint Pawn Class, I will call this “Mypawn”.

3- Go to “MyPawn” and add a Sphere Component, name this Sphere Component “MySphere”.

5- Under the Content Browser create a new Blueprint Pawn class named “MyParentPawn”.

6- Save this component and Reparent “MyPawn” from Pawn Component to Use instead “MyParentPawn”.

4- Next, go back to “MyParentPawn” add a Sphere Component, change its name to “MySphere”.

5- At this stage the Editor Should Crash.

What you should Expect:

After doing this change the editor will crash showing the following error:

(If you cannot see the content above use this link)
https://gist.github.com/elisamuelps/31deceb5de7361d869bf6b8b47184eb8

Thanks a Lot! I hope someone at Epic gives a look at this error.

Hello,

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers!

Thanks a lot for your answer and for the fix! It was causing my project to not start.