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Error Packaging Development 32bit Windows

I am trying to package my game in 32 bit for testing purposes. However I keep getting an error during the process. I have no problems packaging 64 bit development versions. Only 32. Does anyone have any ideas on what the problem might be? Here is the log:

 UATHelper: Packaging (Windows (32-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/dev/projects/ue4/FarkleFriends/FarkleFriends.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/dev/projects/ue4/FarkleFriends/FarkleFriends.uproject -cook -stage -archive -archivedirectory=C:/dev/package/debug/windows
 32 -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
 UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject
 UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\dev\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe FarkleFriends Win32 Development -Project=C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject  C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject -NoUBTMakefiles  -remoteini="C:\dev\projects\ue4\FarkleFriends" -noxg
 e -generatemanifest -NoHotReload
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 2.7233461s to run UnrealBuildTool.exe, ExitCode=0
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\dev\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe FarkleFriends Win32 Development -Project=C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject  C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject -NoUBTMakefiles  -remoteini="C:\dev\projects\ue4\FarkleFriends" -noxg
 e -NoHotReload -ignorejunk
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Performing 14 actions (2 in parallel)
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\dev\projects\ue4\FarkleFriends\Binaries\Win32\FarkleFriends.exe
 UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: Total build time: 34.18 seconds (Local executor: 0.00 seconds)
 UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 34.6009145s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\dev\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe FarkleFriends Win32 Development -Project=C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject  C:\dev\
 projects\ue4\FarkleFriends\FarkleFriends.uproject -NoUBTMakefiles  -remoteini="C:\dev\projects\ue4\FarkleFriends" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.07.26-21.49.41.txt' 
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio
 nary`2 InTargetToManifest)
 UATHelper: Packaging (Windows (32-bit)):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
 UATHelper: Packaging (Windows (32-bit)):    at BuildCookRun.ExecuteBuild()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.BuildCommand.Execute()
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Automation.Process(String[] Arguments)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.MainProc(Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
 UATHelper: Packaging (Windows (32-bit)):    at AutomationTool.Program.Main()
 UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
 PackagingResults:Error: Error Unknown Error

EDIT

The contents of the UnrealBuildTool log file is:

 Performing 14 actions (2 in parallel)
 ERROR: UBT ERROR: Failed to produce item: 
 C:\dev\projects\ue4\FarkleFriends\Binaries\Win32\FarkleFriends.exe
 Total build time: 20.26 seconds (Local executor: 0.00 seconds)

And when I run the command

 C:\dev\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe FarkleFriends Win32 Development -Project=C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject  C:\dev\projects\ue4\FarkleFriends\FarkleFriends.uproject -NoUBTMakefiles  -remoteini="C:\dev\projects\ue4\FarkleFriends" -noxge -NoHotReload -ignorejunk

in the cmd prompt I get a Windows error:

alt text

Product Version: UE 4.16
Tags:
error.png (33.7 kB)
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asked Jul 27 '17 at 03:10 AM in Packaging & Deployment

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jman2015
36 9 15 17

avatar image jman2015 Jul 28 '17 at 04:15 PM

Anyone have any ides on what could be causing this?

avatar image jman2015 Aug 02 '17 at 12:17 PM

I plan to support Android, Windows and Mac. I have been able to successfully package development versions of Android, Mac and Windows 64 bit.

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1 answer: sort voted first

me too, just reinstall

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answered Jan 02 '18 at 03:04 PM

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godbloc
26 1 1 3

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