Problem with compiling with 4.8.3

I have a problem with packaging a project that made by 4.8.3. I have visual studio 2013 ultimate installed on my machine.
it fails when I try to do the packaging and I get this error message:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Errors detected while compiling Y:(!)INTERACTIVE\Project_Stanley_UE4\170720_New_Towers\Project_Stanley_UE4\Intermediate\Build\BuildRules\Project_Stanley_UE4ModuleRules.dll:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: y:(!)INTERACTIVE\Project_Stanley_UE4\170720_New_Towers\Project_Stanley_UE4\Plugins\Substance\Source\SubstanceCore\SubstanceCore.Build.cs(8,15) : error CS0101: The namespace ‘UnrealBuildTool.Rules’ already contains a definition for ‘Substa
MainFrameActions: Packaging (Windows (64-bit)): nceCore’
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: y:(!)INTERACTIVE\Project_Stanley_UE4\170720_New_Towers\Project_Stanley_UE4\Plugins\Substance\Source\SubstanceEditor\SubstanceEditor.Build.cs(5,14) : error CS0101: The namespace ‘’ already contains a definition for ‘Subst
MainFrameActions: Packaging (Windows (64-bit)): anceEditor’
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.627s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Stanley_UE4 Win64 Development -clean Y:(!)INTERACTIVE\Project_Stanley_UE4\170720_New_Towers
MainFrameActions: Packaging (Windows (64-bit)): Project_Stanley_UE4\Project_Stanley_UE4.uproject -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Stanley_UE4 Win64 Development -clean Y:(!)INTERACTIVE\Project_Stanley_UE4\170720_New_Towers
MainFrameActions: Packaging (Windows (64-bit)): Project_Stanley_UE4\Project_Stanley_UE4.uproject -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.8\Engine\Binaries\DotNET\UnrealBuildTool.exe Project_Stanley_UE4 Win64 Development -clean Y:(!)INTERACTIVE\Project_Stanley_UE4\170720_New_Towers\Project_Stanley_UE4\Project_S
MainFrameActions: Packaging (Windows (64-bit)): tanley_UE4.uproject -nobuilduht -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
LogD3D11RHI: InitD3DDevice

Thanks