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What is the best way to use "Set Master Pose Component"?

So I just finished my XP/Leveling and stat system (Yay!) after tinkering for a few hours, Now I want to start playing around with character and skeletal meshes to see how I could handle armors swords etc. So I have heard about the "Set Master Pose Component" and I just did a quick test the, results wasn't very impressive i must say hah. I was searching around and I cant seem to get it right, I would really appreciate someone could put together a quick little tutorial showing me how to set up the character blue print where maybe I could just press a Input in game and the skeletal mesh would switch (HeroTPP to HeroTPP2(red material) is what i tried) to my understanding this would be possible? Is this even what i should be doing? ^^

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asked Jul 10 '14 at 06:12 PM in Blueprint Scripting

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avatar image ronaldk Aug 17 '14 at 06:01 AM

Did you ever figure this one out? I have an "outfit" blueprint that I want to link (or attach) to my character but I can't figure out how to make this work..

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Hey Creamshake, This answered this question for me. Check it out here.

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answered Nov 28 '14 at 09:35 PM

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