ThirdPersonCharacter Move to interact.
We are tying to move a character that is normally controlled by the player to a specific location.
Let me explain:
The character is going to interact with an object, or pickup an item, we we would like the character to move to a specific location (defined at the mesh) and align to the object.
The main problem is, we are not able to make the character move to that position making the actual walking animations defined at the AnimBP.
We have tried to check the TopDown project from the UE content, and the main thing is that the Controller in that project is a AI.
So the question is:
Is the best option to change the controller from player controlled to AI and use Simple Move? Is there any other options o solutions for this you would recommend us ?
asked Jul 27 '17 at 04:36 PM in Blueprint Scripting
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