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AI character acceleration before max movement speed

Hi there!

I am trying to make some basic enemy AI that runs up to the player and hits him with a simple melee attack. Like a zombie. But I don't know how to have my zombie move around without that first few seconds of acceleration before reaching maximum movement speed. I want him to move at a consistent speed, without having to re-accelerate from a stopped position. What settings can I change in the Character Movement component to achieve this???

Product Version: UE 4.14
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asked Jul 27 '17 at 06:39 PM in Blueprint Scripting

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Try setting MaxAcceleration to something very high.



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answered Jul 28 '17 at 07:16 AM

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MieszkoZ STAFF
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