AI character acceleration before max movement speed
I am trying to make some basic enemy AI that runs up to the player and hits him with a simple melee attack. Like a zombie. But I don't know how to have my zombie move around without that first few seconds of acceleration before reaching maximum movement speed. I want him to move at a consistent speed, without having to re-accelerate from a stopped position. What settings can I change in the Character Movement component to achieve this???
asked Jul 27 '17 at 06:39 PM in Blueprint Scripting
answered Jul 28 '17 at 07:16 AM
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