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[Bug?]Timers do not work in the Uobject, in 4.17p3

Timers do not work in the Uobject, in 4.17p3 , but they work fine in 4.16.2 alt text Function "Timer" is never called...

Product Version: UE 4.17 Preview
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asked Jul 28 '17 at 06:00 AM in Blueprint Scripting

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Sn_a_ke
142 9 16 20

avatar image ZzGERTzZ Aug 18 '17 at 06:41 AM

same problem.

Also, the event tick in the actor components does not work in 4.17

avatar image Marcio Daniel Sep 01 '17 at 02:05 AM

I'm having the same problem. It worked on 4.16, but the same blueprint doesn't work anymore after upgrade to 4.17.

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2 answers: sort voted first

Check if your Object got garbage collected. UObjects that are not refferenced anywhere get automaticly destroyed. Asside from that make sure your Actor Variable is actually set to something. No world Context, No print String. Also check your Output Log for anything odd.

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answered Jul 28 '17 at 11:22 AM

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Nachtmahr
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avatar image Sn_a_ke Jul 29 '17 at 06:19 AM

I kind of checked everything but the timer still does not work. The function tied to the timer is simply not called.

Very simple project example in the archive: link text

objecttimersbug.zip (363.2 kB)
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In addition to what Nachmahr is suggesting, do look into the events, I think that its the event thats is causing this issue.

I was unable to open your project, but from what you have described, it looks like the event is not setup properly. The place where you are calling the event to the place where the event is executed is not working. I would focus on troubleshooting the event setup.

You also might need to bind the event like in the picture:alt text

Thanks d0d0

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answered Jul 31 '17 at 05:33 PM

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d0d0
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avatar image Sn_a_ke Jul 31 '17 at 07:14 PM

it works in 4.16.2 but in 4.17p3 this does not work... alt text

If you call the function directly then it works. alt text

does not work is the launch of the timer.

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