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Losing AnimGraph in Animation Child Blueprint

Good Morning EPIC Team and the rest of the Community.

Right now we polishing a lot our Project and we where on the way to clean up our Animation Blueprint and stuff like that. We wanted to Split up the Animation Blueprint into 3 single AnimBP's. MasterAnimBP for CharacerParent, then one Child for Character and Child for Bot. Parent: Both are able to walk run. Character: First person stuff inside and so on. Bot: only Bot stuff

It worked pretty well with normal Blueprints. As sonn as i reparent my CharacterAnimBP to the Parent/Master its still fine, but as soon as I save and restart, the AnimGraph + Subgraphes are gone.

Check Screenshot. Any Ideas? Any Variable with _0 on the left side, going to be deleted. But i want to keep the graphs for sure.

greetz Phil

EDIT: We found this post: https://forums.unrealengine.com/showthread.php?76232-Anim-graph-not-appearing Hm okay it seems it work like it should. But why it isn't available, i don't get it :-/ could be usefull.

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Product Version: UE 4.16
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asked Jul 28 '17 at 09:33 AM in Bug Reports

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avatar image ivanesses Jan 10 '19 at 08:47 AM

Seems that no one cares about it. Very sad.

avatar image laggyluk Feb 21 '19 at 09:57 AM

Seems that you can only modify event graph in animation bp child and this is not a bug.

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