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Royalties (commercial product released on Steam)

Hi, I've released game on Steam some time ago. I have sales reports for current quarter and I need help with royalties. It's not clear to me :D

I'm aware that similar questions were posted here, but I mean the real product.

Let's say I received this sales report (fictional data)

  • Gross Sales 25.000$

  • Refunds 10.000$

  • Net Sales 15.000$ (Gross Sales - Refunds)

  • Revenue 10.500$ ( -30% for Steam )

  • And received 10.000$ directly onto my bank account.

First 3.000$ per calendar quarter is "royalty-free". I have 45 days after calendar quarter to submit the form and pay royalties, right? (August 14th ???)

Should I take refunds into account? Or ignore them and use Net Sales. (more logical)

Product Version: Not Selected
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asked Jul 28 '17 at 11:24 AM in Legal & Licensing

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You are allowed to deduct refunds and any taxes paid by Steam. You should use Steam's "Net Sales" number for calculating royalty due to Epic. For example, if you have next sales per your Steam report totaling $10,000, your royalty due Epic would be $350 ($10,000 less the $3,000 quarterly "royalty-free" allowance comes to $7,000 in net Steam sales. $7,000 times 5% royalty rate equals $350).

Your royalty report and payment are due 45 days after quarter end. For example, Q2 2017 (April - June) will become due on August 15, 2017. You can submit your royalty statements through the form on this link: http://help.epicgames.com/customer/en/portal/articles/2313883-how-do-i-submit-a-royalty-report-for-my-ue4-project-. Once this form has been submitted someone from Epic will respond to you with instructions on payment, based on your prefered method of payment. I hope this helps. If you need any additional information, or need further assistance in calculating the royalty due, please let us know!

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answered Jul 31 '17 at 02:32 PM

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bdavis STAFF
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avatar image XadE Aug 01 '17 at 10:46 AM

Thank you!

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