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[Feature Request] BP functionality to make Static Mesh out of Skeleton Mesh poses in-game (ie; the same exact "Make Static Mesh" feature of the Editor)

Static Mesh Editor has that functionality for extracting desired Static M out of Skeletal M. I think It would be cool to have access to that feature at run-time..

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asked Jul 28 '17 at 02:44 PM in Using UE4

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ClarkKhant
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