Character movement jitters in multiplayer(Dash/Sprint/Launch character/Stop movement)

Hi,I was trying to make a dash movement like Genji’s Swift Strike in Overwatch.

Everything works perfectly on the server side.

However,on the client side,the character movement looks jerky.

It looks like the character dashed too far on the client then was corrected its location by the server.

How can I make my character move smoothly?

Here’s my blueprint and a slowed gif to demonstrate.

203283-5yc6goh+-+imgur.gif