チュートリアルのビルドの項目でつまずいています。

入れたばかりの初心者です。ビルドをしようとするとライティングの途中でUE4自体が停止し強制終了されます。
スペックはWindow7の64版、RAMは12GB、プロセッサはIntel(R)Core™ 2.70GHzです。
ログを見るとライティングの途中で何かが起きているようです。

Log file open, 07/29/17 12:28:09
LogInit:Display: Running engine for game: MyProject
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1536404993) SRandInit(1536404993).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.171419
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.2-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jun 29 2017 02:03:24
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.07.29-03.28.10:597][ 0]LogInit: Selected Device Profile: [Windows]
[2017.07.29-03.28.10:597][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.07.29-03.28.10:611][ 0]LogInit: Computer: LACTIS-PC
[2017.07.29-03.28.10:611][ 0]LogInit: User: lactis
[2017.07.29-03.28.10:611][ 0]LogInit: CPU Page size=4096, Cores=2
[2017.07.29-03.28.10:611][ 0]LogInit: High frequency timer resolution =2.630693 MHz
[2017.07.29-03.28.10:611][ 0]LogMemory: Memory total: Physical=11.9GB (12GB approx)
[2017.07.29-03.28.10:611][ 0]LogMemory: Platform Memory Stats for Windows
[2017.07.29-03.28.10:611][ 0]LogMemory: Process Physical Memory: 275.58 MB used, 275.58 MB peak
[2017.07.29-03.28.10:611][ 0]LogMemory: Process Virtual Memory: 261.19 MB used, 261.19 MB peak
[2017.07.29-03.28.10:611][ 0]LogMemory: Physical Memory: 5263.79 MB used, 6917.13 MB free, 12180.91 MB total
[2017.07.29-03.28.10:611][ 0]LogMemory: Virtual Memory: 638.19 MB used, 6917.13 MB free, 8388608.00 MB total
[2017.07.29-03.28.10:757][ 0]LogInit: Using OS detected language (ja-JP).
[2017.07.29-03.28.10:757][ 0]LogInit: Using OS detected locale (ja-JP).
[2017.07.29-03.28.10:782][ 0]LogTextLocalizationManager: No specific localization for ‘ja-JP’ exists, so the ‘ja’ localization will be used.
[2017.07.29-03.28.12:993][ 0]LogD3D11RHI: D3D11 adapters:
[2017.07.29-03.28.13:012][ 0]LogD3D11RHI: 0. ‘Intel(R) HD Graphics 4600’ (Feature Level 11_0)
[2017.07.29-03.28.13:012][ 0]LogD3D11RHI: 64/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2017.07.29-03.28.13:012][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.07.29-03.28.13:020][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.07.29-03.28.13:020][ 0]LogD3D11RHI: GPU DeviceId: 0x416 (for the marketing name, search the web for “GPU Device Id”)
[2017.07.29-03.28.13:020][ 0]LogWindows: EnumDisplayDevices:
[2017.07.29-03.28.13:020][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 4600’ (P:1 D:1)
[2017.07.29-03.28.13:021][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:021][ 0]LogWindows: 2. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:021][ 0]LogWindows: 3. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:022][ 0]LogWindows: 4. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:022][ 0]LogWindows: 5. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:022][ 0]LogWindows: 6. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:022][ 0]LogWindows: 7. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:023][ 0]LogWindows: 8. ‘Intel(R) HD Graphics 4600’ (P:0 D:0)
[2017.07.29-03.28.13:023][ 0]LogWindows: 9. ‘RDPDD Chained DD’ (P:0 D:0)
[2017.07.29-03.28.13:023][ 0]LogWindows: 10. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2017.07.29-03.28.13:023][ 0]LogWindows: 11. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2017.07.29-03.28.13:023][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:9
[2017.07.29-03.28.13:023][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 4600
[2017.07.29-03.28.13:023][ 0]LogD3D11RHI: Driver Version: 10.18.10.3740 (internal:10.18.10.3740, unified:10.18.10.3740)
[2017.07.29-03.28.13:023][ 0]LogD3D11RHI: Driver Date: 7-4-2014
[2017.07.29-03.28.13:023][ 0]LogRHI: Texture pool is 616 MB (70% of 880 MB)
[2017.07.29-03.28.13:042][ 0]LogD3D11RHI: Async texture creation enabled
[2017.07.29-03.28.13:047][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 0)
[2017.07.29-03.28.13:048][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (…/…/…/…/…/…/Users/lactis/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/10536/).
[2017.07.29-03.28.13:048][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/lactis/AppData/Local/Temp/UnrealShaderWorkingDir/BFD979E940E75F11CB887CB0953C7BAD/’.
[2017.07.29-03.28.13:048][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.07.29-03.28.15:045][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.07.29-03.28.15:165][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.07.29-03.28.15:291][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.07.29-03.28.15:418][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.07.29-03.28.15:541][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.07.29-03.28.15:663][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.07.29-03.28.15:783][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.07.29-03.28.15:902][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.07.29-03.28.16:016][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.07.29-03.28.16:136][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.07.29-03.28.16:259][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.07.29-03.28.16:382][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.07.29-03.28.16:504][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.07.29-03.28.16:623][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.07.29-03.28.16:743][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.07.29-03.28.16:984][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.07.29-03.28.16:984][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.07.29-03.28.17:092][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.07.29-03.28.17:258][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.07.29-03.28.17:289][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.07.29-03.28.17:415][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.07.29-03.28.17:540][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.07.29-03.28.17:660][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.07.29-03.28.17:777][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.07.29-03.28.17:777][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.07.29-03.28.18:616][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.07.29-03.28.18:795][ 0]LogDerivedDataCache: Loaded boot cache 0.18s 90MB C:/Users/lactis/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.07.29-03.28.18:795][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/lactis/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc
[2017.07.29-03.28.18:796][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/lactis/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.07.29-03.28.18:796][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.07.29-03.28.18:796][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/lactis/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.07.29-03.28.18:796][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.07.29-03.28.18:821][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.07.29-03.28.18:836][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/lactis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.07.29-03.28.18:849][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.07.29-03.28.18:850][ 0]LogSlate: Using Freetype 2.6.0
[2017.07.29-03.28.18:852][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.29-03.28.18:852][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.07.29-03.28.19:554][ 0]LogInit: Selected Device Profile: [Windows]
[2017.07.29-03.28.19:559][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.07.29-03.28.19:960][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.07.29-03.28.20:075][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.07.29-03.28.20:196][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.07.29-03.28.20:196][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.07.29-03.28.20:196][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.07.29-03.28.21:325][ 0]LogNetVersion: MyProject , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1111101373)
[2017.07.29-03.28.21:402][ 0]LogAssetRegistry: FAssetRegistry took 0.0273 seconds to start up
[2017.07.29-03.28.21:504][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.068799 seconds
[2017.07.29-03.28.21:511][ 0]LogUObjectArray: 34194 objects as part of root set at end of initial load.
[2017.07.29-03.28.21:511][ 0]LogUObjectAllocator: 7260416 out of 0 bytes used by permanent object pool.
[2017.07.29-03.28.21:511][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.07.29-03.28.21:573][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.07.29-03.28.27:343][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.07.29-03.28.27:383][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.07.29-03.28.28:595][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.07.29-03.28.29:527][ 0]SourceControl: 情報 ソースコントロールは無効です
[2017.07.29-03.28.29:528][ 0]SourceControl: 情報 ソースコントロールは無効です
[2017.07.29-03.28.29:658][ 0]SourceControl: 情報 ソースコントロールは無効です
[2017.07.29-03.28.29:784][ 0]SourceControl: 情報 ソースコントロールは無効です
[2017.07.29-03.28.31:326][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.07.29-03.28.32:666][ 0]LogEngine: Initializing Engine…
[2017.07.29-03.28.32:667][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.07.29-03.28.32:916][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.07.29-03.28.32:916][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.07.29-03.28.33:331][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.07.29-03.28.33:347][ 0]LogInit: XAudio2 using ‘スピーカー (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.07.29-03.28.33:390][ 0]LogInit: FAudioDevice initialized.
[2017.07.29-03.28.33:439][ 0]LogDerivedDataCache: Saved boot cache 0.05s 90MB C:/Users/lactis/AppData/Local/UnrealEngine/4.16/DerivedDataCache/Boot.ddc.
[2017.07.29-03.28.33:450][ 0]LogInit: Texture streaming: Enabled
[2017.07.29-03.28.33:550][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.07.29-03.28.33:550][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={9E9C05EB-459D-4174-C43C-6391EA5748AB}
[2017.07.29-03.28.34:129][ 0]LogInit: Transaction tracking system initialized
[2017.07.29-03.28.34:936][ 0]BlueprintLog: New page: エディタの読み込み
[2017.07.29-03.28.37:166][ 0]LocalizationService: 情報 ローカライズのサービスが無効になりました
[2017.07.29-03.28.38:857][ 0]LogConsoleResponse:Display:
[2017.07.29-03.28.39:075][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.07.29-03.28.39:075][ 0]LogCook:Display: Mobile HDR setting 1
[2017.07.29-03.28.39:685][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/lactis/Documents/Unreal Projects/MyProject/Content/’ took 0.01s
[2017.07.29-03.28.41:423][ 0]SourceControl: 情報 ソースコントロールは無効です
[2017.07.29-03.28.41:424][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/lactis/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/Minimal_Default.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.07.29-03.28.41:425][ 0]LightingResults: New page: ライティングのビルド
[2017.07.29-03.28.41:535][ 0]MapCheck: New page: マップをチェック
[2017.07.29-03.28.41:535][ 0]LightingResults: New page: <何も選択されていません>
[2017.07.29-03.28.41:928][ 0]LogAIModule: Creating AISystem for world Minimal_Default
[2017.07.29-03.28.41:942][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.07.29-03.28.41:995][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.07.29-03.28.42:202][ 0]MapCheck: 情報 マップチェックが完了: 0 エラー、 0 警告、完了に 206.513ミリ秒かかりました。
[2017.07.29-03.28.42:202][ 0]LogFileHelpers: Loading map ‘Minimal_Default’ took 0.778
[2017.07.29-03.28.42:358][ 0]LogCollectionManager: Loaded 0 collections in 0.001999 seconds
[2017.07.29-03.28.42:514][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/lactis/Documents/Unreal Projects/MyProject/Saved/Collections/’ took 0.01s
[2017.07.29-03.28.42:514][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/lactis/Documents/Unreal Projects/MyProject/Content/Developers/lactis/Collections/’ took 0.01s
[2017.07.29-03.28.42:514][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/lactis/Documents/Unreal Projects/MyProject/Content/Collections/’ took 0.01s
[2017.07.29-03.28.42:514][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2017.07.29-03.28.42:523][ 0]LogContentBrowser: Native class hierarchy populated in 0.0091 seconds. Added 2329 classes and 491 folders.
[2017.07.29-03.28.42:664][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0006 seconds. Added 0 classes and 0 folders.
[2017.07.29-03.28.42:765][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0007 seconds. Added 0 classes and 0 folders.
[2017.07.29-03.28.42:882][ 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
[2017.07.29-03.28.42:929][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.07.29-03.28.42:934][ 0]LogSlate: Took 0.000748 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.07.29-03.28.42:938][ 0]LogSlate: Took 0.003122 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansFallback.ttf’ (3848K)
[2017.07.29-03.28.42:940][ 0]LogSlate: Took 0.001137 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.07.29-03.28.42:950][ 0]LogSlate: Took 0.005125 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2017.07.29-03.28.42:952][ 0]LogSlate: Took 0.000891 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2017.07.29-03.28.43:066][ 0]LogRenderer: Reallocating scene render targets to support 856x372 NumSamples 1 (Frame:1).
[2017.07.29-03.28.43:783][ 0]LogUObjectGlobals:Warning: オブジェクト ‘Class なし.’ が見つかりませんでした
[2017.07.29-03.28.43:917][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0006 seconds. Added 1 classes and 2 folders.
[2017.07.29-03.28.43:918][ 0]LogLoad: (Engine Initialization) Total time: 36.67 seconds
[2017.07.29-03.28.43:918][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
[2017.07.29-03.28.43:918][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2017.07.29-03.28.43:940][ 0]LogOcInput: OculusInput pre-init called
[2017.07.29-03.28.43:941][ 0]LogHMD: Starting GearVRController plugin
[2017.07.29-03.28.43:957][ 0]LogAssetRegistry: Asset discovery search completed in 22.5765 seconds
[2017.07.29-03.28.43:958][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2017.07.29-03.28.43:959][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000191 seconds (updated 0 objects)
[2017.07.29-03.28.43:960][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.07.29-03.28.57:260][399]MapCheck: New page: マップをチェック
[2017.07.29-03.28.57:292][399]Cmd: MAP REBUILD ALLVISIBLE
[2017.07.29-03.28.57:292][399]LogEditorServer: Rebuildmap Clear paths rebuilt
[2017.07.29-03.28.57:485][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy WorldGridMaterial, compiling. Is special engine material.
[2017.07.29-03.28.57:497][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Brushed_Nickel, compiling.
[2017.07.29-03.28.57:508][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_TableRound, compiling.
[2017.07.29-03.28.57:519][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Chair, compiling.
[2017.07.29-03.28.57:531][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Copper, compiling.
[2017.07.29-03.28.57:545][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_StatueGlass, compiling.
[2017.07.29-03.28.57:552][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy M_Metal_Burnished_Steel, compiling.
[2017.07.29-03.28.57:559][399]LogMaterial: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_1, compiling.
[2017.07.29-03.29.00:076][399]TextureStreamingBuild:Display: Compiling optional shaders took 2.600 seconds.
[2017.07.29-03.29.00:174][399]LogLevel:Display: Export Material TexCoord Scales took 0.097 seconds.
[2017.07.29-03.29.00:178][399]TextureStreamingBuild:Display: Build Texture Streaming took 0.004 seconds.
[2017.07.29-03.29.00:198][399]LightingResults: New page: ライティングのビルド - 2017/07/29 21:29:00
[2017.07.29-03.29.00:249][399]LogSwarmInterface: [OpenConnection] Registering TCP channel …
[2017.07.29-03.29.00:713][399]LogSwarmInterface: [OpenConnection] Connecting to agent …
[2017.07.29-03.29.00:732][399]LogSwarmInterface: [TryOpenConnection] Testing the Agent
[2017.07.29-03.29.01:755][399]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
[2017.07.29-03.29.01:756][399]LogSwarmInterface: [TryOpenConnection] Local Process ID is 10536
[2017.07.29-03.29.06:168][399]LogStaticLightingSystem:Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene’s quality and lighting build times by adding importance volumes.
[2017.07.29-03.29.06:169][399]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
[2017.07.29-03.29.06:169][399]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
[2017.07.29-03.29.06:169][399]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
[2017.07.29-03.29.06:170][399]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
[2017.07.29-03.29.06:170][399]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
[2017.07.29-03.29.06:876][399]Cmd: MAP CHECK DONTDISPLAYDIALOG
[2017.07.29-03.29.06:876][399]MapCheck: New page: Minimal_Default - 2017/07/29 21:29:06
[2017.07.29-03.29.07:234][399]MapCheck: 情報 マップチェックが完了: 0 エラー、 0 警告、完了に 358.373ミリ秒かかりました。
[2017.07.29-03.29.07:257][399]LogEditorBuildUtils: Build time 0:09

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