I’ve made a new Character blueprint class with the “BaseCharacter” name, append some basic functionality and made a “PlayerCharacter” blueprint as a child from it, changed in project settings the default pawn class to the new one (PlayerCharacter blueprint).
After that I had implemented some additional stuff for this blueprint class (added a top down camera, collision detection between the player and the game world, etc.) and tried to play with it in the “Play mode”. I expected that all my stuff will work fine, but it’s not. The player has a view from a head instead of top down a view point. And what is even stranger the BeginPlay event isn’t fired.
How can I fix this issue with calling functionality for the child instance (however the BaseCharacter BeginPlay event is calling without any problems even in world settings the default pawn class is PlayerCharacter)?