Blueprint Runtime Error! [Updated]

Currently I’m getting this run time error in my game, I’ve recently learned how to use Event dispatchers and can’t seem to figure out exactly what’s causing the error. Here’s my blueprints.

###After some time of messing around with this, I’ve narrowed the error down shown in the example images that I’ve posted below.

###This seems really funny to me, is this a bug in blueprints, or UE4?

###Could someone please explain to me what’s going on, or if this has been posted before and is an ongoing bug?

##Shown here, you can see that I have dedicated server ticked.

##Here’s my runtime error.

##Dedicated Server unchecked.

##All of a sudden, no runtime error.

Could someone please try to replicate this error, and see if it’s just me or you as well recieve the same thing.

Widgets don´t spawn on Servers. Add a “Switch has Authority” Node before you create the Widget and Connect only the “Remote” Exec Pin to your Widget Stuff.

Here some nice Read for you if you Develop Multiplayer Games:

Hey thank you for the information, this took care of it.

Hey! I am also experiencing run time errors and I would like to know how to fix it. Here’s the log of the errors and my BP it is saying it is happening in. It appears after I end my game and go through a sort of end game menu/widget.

Your Get Player Character Node does not return anything. You probably Destroyed the Player Character at some point. Add a “Is Valid” node right after your Tick and hook that “Get Player Character” node into it.