How to detect if a bone in a skeletal mesh is overlapped?
I want to know if each of the wheels on my vehicle is touching the ground or not and each wheel is a bone in the Sedan skeletal mesh.
I read that you can capture the hit event as such:
However, I am not sure how I can unset the "IsXWheelOnGround" when it is not touching.
Basically I want to set a bool that indicates if a bone is touching something. What would be the best way to do this??
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