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How to detect if a bone in a skeletal mesh is overlapped?

I want to know if each of the wheels on my vehicle is touching the ground or not and each wheel is a bone in the Sedan skeletal mesh.

I read that you can capture the hit event as such:

alt text

However, I am not sure how I can unset the "IsXWheelOnGround" when it is not touching.

Basically I want to set a bool that indicates if a bone is touching something. What would be the best way to do this??

Product Version: UE 4.15
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asked Jul 30 '17 at 06:13 PM in Blueprint Scripting

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