SceneCaptureComponent2D set to "scene depth in r" still records translucency
I believe that this is unintended behaviour since translucent materials do not write to the depth buffer and thus have absolutely no effect on the resulting texture. Making it skip the translucent materials when set to a depth only mode could give a significant performance increase if a lot of translucent materials are in use.
asked Jul 30 '17 at 08:35 PM in Bug Reports
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