Errors in packaging, need help

I’m trying to build out a package of my game for windows, but no matter what I do, or what version I’m using, I seem to always get errors.

LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.InterPersonal
LogTemp: CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.16
LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\IOS
LogTemp: BranchPath = C/Program Files/Epic Games/UE_4.16/Engine/Binaries — GameBranchPath = C/Program Files/Epic Games/UE_4.16/Engine/Binaries
LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
LogSlate: Took 0.000605 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
UATHelper: Packaging (Windows (32-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users//Documents/Unreal Projects/InterPersonal 4.16/InterPersonal.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users//Documents/Unreal Projects/InterPersonal 4.16/InterPersonal.uproject
" -cook -stage -archive -archivedirectory=C:/Users//Downloads/InterPersonal/IT -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -build -utf8output
UATHelper: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Documents\Unreal Projects\InterPersonal 4.16\InterPersonal.uproject
UATHelper: Packaging (Windows (32-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe InterPersonal Win32 Development -Project=“C:\Users\Documents\Unreal Projects\InterPersonal 4.16\InterPersonal.uproject” -clean “C:\Users\Documents\Unreal Projects\InterPersonal 4.16\InterPers
onal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Documents\Unreal Projects\InterPersonal 4.16” -nobuilduht -NoHotReload
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 9.674458s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe InterPersonal Win32 Development -Project=“C:\Users\Documents\Unreal Projects\InterPer
sonal 4.16\InterPersonal.uproject” -clean “C:\Users\Documents\Unreal Projects\InterPersonal 4.16\InterPersonal.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Documents\Unreal Projects\InterPersonal 4.16” -nobuilduht -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.07.31-10.09.48.txt’
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (32-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (32-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Bumping this thread as I too am experiencing this error. My only targeted platform is windows, so the project is not configured for any mobile or mac devices. Why are we getting this error?