Camera angles for a rolling game

I’m working on a rolling game, but want camera angles and control similar to that of a 3D platformer or RPG (such as a 3D mario game or the legend of zelda series). Any suggestions on how to achieve this? So far I’ve moved the camera into what its default position should be, but want to be able to move it and thus change the way the character (the ball) is facing. Thanks for your help!!!

Doesn’t matter, I got it !