"When" to setup MultiPlayer?

Hi guys,

I am working myself through various tutorials just to learn one feature after another and hopefully making slow but continous progress :wink:

Now I want to start with my first real project. I don’t expect it to be finished this or next year to be realistic but there was one question that came in mind:

Do I need to setup the multiplayer - client / server -stuff right at the beginning or am I free to create my world, camera movement, game mechanics, etc. and simply do this multiplayer stuff later?

My plan is some kind of RTS game.

Thanks and Regards!
Hawkins

This is just my personal thoughts and I could be wrong. I would say, just from my own experience, that I would base the approach on your skill level. If you understand multiplayer setup, know how it works, you could probably implement it from the start, so you can save time later setting the various parts to replicated. If however you don’t feel confident you know when to add replication, then I would save it till the end. You will have a lot more to test with and it will be easier to see what does and does not work. I just think it might be hard to debug wrong network nodes, compared to starting from scratch networking at the end.

Thank you, your answer helps me alot. Currently I’m totally into other things and simply have no head for networking stuff so I’m glad I can implement it later and can - for now - continue going my way :wink: