character is child of pawn class, with additional movement logic. so, anyway, you need character with custom movement component that supports custom gravity vector.
In this plugin, basic movement is a flying movement, and custom movement component implemented on it. so just move this code in your project and use as you wish.
So im trying to make something like a gravity field around an object something like this
i finded something like this for a pawn but my objective is to use it with a character, if someone can help me i would be more than happy btw i use both BP and C++
thx for ur comment but i want something similar for a character not a pawn anyway thx for the answer