Hello,
I seem to be having an issue related to this [question][1]. I have a simple see-saw style balance beam setup using a physics constraint. When an object is dropped too close to the balance beam, it either passes through or gets stuck partway through. If I drop the object from just a little higher up, it collides normally like it should. I have CCD enabled for both colliding meshes, and I have substepping enabled as well. I have also tried to detect when the intersection occurs to try implementing a workaround, but calling GetOverlappingActors or GetOverlappingComponents on either actor never returns the overlapping meshes. Is there a way to fix this or is this just an ongoing systemic issue that we have to live with for now?
Here’s some before and after images:
Before the drop (the black cube is the actor I dropped):
After the drop (the black cube is now clipping the balance beam mesh):
Thanks!
-Shane