Health Pickup Overlap BP

Hi I have a problem trying to set up health pick up:

I set it for add health when character overlaps the item but the problem is that i have to jump over the item and hit the ground to increase the health, if i just cross the item running nothing happens until I jump and hit the ground again.

How can I fix this in order to increase health just running over the item and not jumping over it…

Thanks.

Can you provide a screenshot of your implementation right now?

Using OnActorBeginOverlap event that calls the “health up” event on the player and then calls Destroy on the pickup itself should be a correct way to do what you want.