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Wheeled Vehicle with static meshes?

I am trying to setup rolling wheels and tracks for a tank i made. Currently, I just apply a force to the root tank component to make it move. So far, I can get the wheels rotating correctly but they do not move the tank forward.

I'm mostly practicing programming with Unreal's C++ API so I'd like to not have to learn how to rig a car at the moment, even if that is the better solution to the problem.

Does anyone know how to get the tank to move just by applying forces to the wheels? Will I have to enable physics on the wheels to make this work if I don't use skeletal meshes and rig the tank?

Product Version: UE 4.16
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asked Aug 01 '17 at 12:00 AM in C++ Programming

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