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Generate light for streets and ways...

Hi dudes,

i'm searching the best practice for this:

I have a large map and a lot of tunnels, streets and small ways. i'd like to save time, and not positioning all the lights one by one. What is the best way to do so? Like spawn a lantern mesh with spotlight and fog at splinepoint - with created BP? Is that possible, what about the light building? I know that i can't use "spawn actor at location" in costruction scripts. But it is needed for Light build, isn't it?

So what u think? Thanks for every answer, BP-Screen or hint :)

Product Version: UE 4.16
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asked Aug 01 '17 at 01:28 PM in Blueprint Scripting

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