PC Resolution Management in Unreal Engine
something is really bothering me.
As of now, I don't have any clue about the proper way to manage different resolutions settings for PC Game, and I didn't found anything about it in the Documentation.
Specifically, I've run into a problem when I start my packaged PC game on some low quality monitor: the monitor shows Invalid Format for Resolution and I just can't do anything unless I terminate the process.
I have a small default resolution setter function that, at the start of the game, gets the Supported Resolutions and applies the highest one, but this is the only Resolution managament operation in my code right now.
Did someone encounter the same problem before, and can give more insights about it? or Is there a guide for PC Resolutions Best Practices in Unreal Engine development out there somewhere?
asked Aug 01 '17 at 02:53 PM in Packaging & Deployment
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