Corrupted collision jitter bug/issue?
OK - so the bug(?) I am encountering is semi-broken collisions on some existing collisions
Video for more in-depth visual explanation: https://youtu.be/ARM3S9vm8A0
but to explain textually;
Many of my static meshes (with simple box collision) have an issue where the collision is unstable when a sphere is resting on it - a sphere will keep on "jittering" or performing small bounces.
A workaround is to remove the collision from the object - and re-add it - but finding more of these "problem static meshes" is making this more appealing - particularly after finding a (non-project) engine cube with the issue
I've uploaded a bugged cube, and a fixed cube here: http://chozabu.net/stuff/buggycubes/
any ideas on what the cause of the issue is, or how to fix?
asked Aug 01 '17 at 04:42 PM in Everything Else
Alex Chozabu P-B
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