Is there a way to force replicate replicated subobject instantly?

Greetings. I’m trying to build action manager which rely on list of UAction (UObject derived object) objects. On client side player making RPC request to server to start action by UAction class. On server side i’m constructing UAction instance, add it to actions list and calling RPC multicast function OnActionStarted(UAction* Action). The problem is that on client side OnActionStarted_Implementation(UAction* Action) brings nullptr as Action argument. I understand that this is because UAction has not replicated yet. And then after just 0.1s it constructs UAction instance on client side (checked via AActor::OnSubobjectCreatedFromReplication).
So i’m turning back to main question :
Is there a way to force replicate replicated subobject instantly?

This code forces actor to replicate instantly.