Why does the sound play in the middle

When I try to loop the 2nd sound in a multiplayer game for whatever reason the sound loops after the delegate calls it (which is supposed to happen though with a short delay for some reason) but it doesn’t loop it on the player, but in the middle of the map. But I want it on the player calling it. I’m currently at a loss there. Does anyone have an idea how I can fix that. I will post the code I wrote tomorrow when I got access to my project.