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[Closed] (Android) Plugin Loading Screen

Hi, how can i use this plugin in an android blueprint project? https://github.com/ue4plugins/LoadingScreen

Product Version: UE 4.16
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asked Aug 01 '17 at 07:55 PM in Blueprint Scripting

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IppolitoGermer
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The question has been closed Dec 27 '17 at 09:50 AM by IppolitoGermer for the following reason:

The question is answered, right answer was accepted


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Hi,

The only way to do it is to create an empty c++ class and this should reveal a button named 'compile' Using this button, you can compile your plugin. I dont think that this would add too many complications to your project.

Thanks d0d0

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answered Aug 02 '17 at 10:52 AM

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d0d0
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avatar image IppolitoGermer Aug 03 '17 at 05:02 PM

when i try to create the class this notification appears

Successfully added class 'MyClass', however you must recompile the 'MyProject' module before it will appear in the Content Browser. Failed to compile newly created game module.

Would you like to open the Output Log to see more details?

avatar image d0d0 Aug 04 '17 at 06:49 PM

There is a compile button in Unreal Editor, pressing this button compiles the project.

Here is a tutorial: https://docs.unrealengine.com/latest/INT/Programming/QuickStart/index.html

Let me know if this doesnt help.

d0d0

avatar image IppolitoGermer Aug 05 '17 at 11:20 AM

problem was windows sdk 8.1, thanks for all

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