Blendspace in Multiplayer not working as it should

The mistake was to use GetControlRotation.
I fixed with GetActorRotation on SimulatedProxy.

Thanks to OptimisticMonkey from the forums for the help.

Hello there,
Please, take a look on this:


I´m having problems with blendspace on multiplayer.
Animation excecuted on server sees wrong on client window.

I have spent days reading forums and information about animation replication but i could not find a scenario lime mine.

I can´t understand what i’m doing wrong yet. so i decide to post here.
Keep in mind i’m new to the engine and could be a newbie mistake.

This is seriously affecting my project timeline. So Please i need help.
Thanks in advance.

Hey Lord Pol, what does your animation BP look like? As well as the events for your buttons

My friend, thank you very much for your fast response!
I´ll be posting my BPs today when i arrive home. : )

The problem seems to be Server Character Orientation blendspace, for some reason, is not being replicated to client view.
Client sees server character rotate but Animations are fixed to one direction.
This is driving me crazy.

I have tried with Switch has Authority in different events, but no luck. I´m lost…
Any ideas?

Here my actual BPs