Changing pitch/roll max in PlayerCameraManager crashes UE4 every time
I have a barely-modified version of the character from the base First Persion C++ template, which all works fine, but adding this block of code in the constructor causes crashes UE4 editor the moment I build it:
So, obviously I'm doing something wrong here, but it builds fine in VS, and it looks fine to me. Since this is a crash to desktop I don't have any feedback that could tell me what's gone wrong.
Anyone have any idea what's going on here?
asked Aug 02 '17 at 01:11 AM in Bug Reports
Follow this question
Once you sign in you will be able to subscribe for any updates here