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Changing pitch/roll max in PlayerCameraManager crashes UE4 every time

I have a barely-modified version of the character from the base First Persion C++ template, which all works fine, but adding this block of code in the constructor causes crashes UE4 editor the moment I build it:

 ATestProjectCharacter::ATestProjectCharacter()
 {
     APlayerCameraManager* CameraManager = UGameplayStatics::GetPlayerCameraManager(GetWorld(), 0);
     CameraManager->ViewPitchMax = 360;
     CameraManager->ViewRollMax = 360;

So, obviously I'm doing something wrong here, but it builds fine in VS, and it looks fine to me. Since this is a crash to desktop I don't have any feedback that could tell me what's gone wrong.

Anyone have any idea what's going on here?

Product Version: UE 4.16
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asked Aug 02 '17 at 01:11 AM in Bug Reports

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ArdentStoic
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