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sequencer camera frame

I have multiple cameras on the sequencer, and lets say on cam001 I have 500 frames and cam002 starts from 501 to 600, but when I batch render in PNG format I get 498 frames on Cam 001. does anyone have any idea why this is happening

Product Version: UE 4.15
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asked Aug 02 '17 at 12:28 PM in Using UE4

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Can you try toggling on "Force Fixed Frame Interval Playback? It's in the general settings menu in sequencer.

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answered Aug 02 '17 at 03:29 PM

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Max.Chen STAFF
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avatar image Shirocreator Aug 06 '17 at 01:34 PM

I have turned on force fixed frame interval playback but I'm still having some differences when previewing in editor I have my camera up to 570 frame and motion 570 frames but when I render via command line I get camera 570 motion 568 and I'm short of 2 frames

avatar image Shirocreator Aug 06 '17 at 04:14 PM

update: I have found that the next motion was causing the problem. I had 1 motion up to frame 570 and another motion starting from 571, when I change the second motion to start 10 frames later it renders without the first motion disappearing, but this means I need to trim when compositing adding extra work, is there any better solution to this problem?

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