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Animation is not displaying in UE4 as it shows in outside editors

Hello,

I'm trying to add a new custom animation to the default mannequin, by making modifications to one of the existing sequences and importing that new sequence.

In short, I imported the "Run" animation sequence FBX into Maya, changed the sequence a bit and exported as a new FBX, called "Sprint".

The issue that I'm facing is that the Start and End frame does not look like it should inside UE4. The FBX has a very exaggerated curved spine and in UE4 it seems to show the original Run pose.

The weird thing, is that the middle frames are correct.

If I import the FBX file, it shows correctly inside Maya, I'm new to UE4 so I have no idea if any external factor is into play.

I've also attached the FBX => Sprint FBX

First Frame Maya: alt text

First Frame UE4: alt text

Middle Frame Maya: alt text

Middle Frame UE4: alt text

Product Version: UE 4.16
Tags:
maya_start.png (83.7 kB)
ue_start.png (359.3 kB)
maya_middle.png (84.0 kB)
ue_middle.png (360.9 kB)
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asked Aug 02 '17 at 09:59 AM in Using UE4

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StormlightArch
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